Introduction
This is a growing collection of game (engine) development resources that I found useful while working on my projects.
There is a lot of great information out there, but it’s scattered and hard to search for. Typing any of these topics into a search engine generally gets you Unity / Godot related content, undocumented git repositories, or barren forum posts with dead links. Some of the best resources are hidden deep within Discord servers or similar services and are impossible to find using an internet search engine.
This is why I’ve decided to keep this collection of information. In order to prevent linking to dead pages or pages that have since changed, I want to store as much information here, locally, as possible.
It’s important to note that I am (as of yet) the sole contributor to this collection, so the information found will align with my own goals. This is why there will probably be a bias towards C#, OpenGL, and Windows related content. It’s also good to keep in mind that I am not an expert on every topic, so my explanations may not be entirely accurate.